Skip to content

ColonySim: back to the game

It's been a long time since the last ColonySim release, and I've neglected the devlog too. My last post was about surviving winter. Now I'm back to working on the game: many ideas built up during the break, and some have already turned into changes I want to show.

I used AI to add a lot of artwork and rework the textures. ColonySim still has a simple look, but its appearance is gradually changing alongside its mechanics. Here are a few screenshots to show what I've been working on.

An overview of the colony with forest, fields, and a lake

Life inside the settlement has changed too. I've reworked the resource inventory and construction. Buildings now have areas of effect, so where you place them matters to how the colony works. Varied food gives residents a happiness bonus, which means looking after them is about more than asking, "Do we have enough supplies?"

ColonySim resource inventory

Available locations for building a farm

But bandits can still catch even a well organized colony off guard. I've added turn based battles with several participants to defend it. The battlefield now has ground textures and obstacles. I want defending the settlement to build on the decisions you made before the attack.

A turn based fight against bandits

This is only part of what I've been working on. Next I want to keep developing the residents, production, and defense, and talk about new mechanics when I can show them in the game. There's no mobile release yet; you can play ColonySim on my site.