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ColonySim: back to the game

It's been a long time since the last ColonySim release, and I've neglected the devlog too. My last post was about surviving winter. Now I'm back to working on the game: many ideas built up during the break, and some have already turned into changes I want to show.

What is Nix and why it caught my attention
What is Nix and why it caught my attention

This is the first article in a series about my transition to NixOS. I'll tell you what pushed me to look for an alternative to traditional distros and why Nix caught my attention.

ColonySim v0.55.0: winter survival

Fifth post in the ColonySim devlog series. This update is all about winter — it's now a real challenge for your colony.

ColonySim v0.52.2: livestock

Fourth post in the ColonySim devlog series. This update brings the long-awaited livestock system — you can now raise chickens, cows, and sheep in your colony.

ColonySim v0.50.0: events, effects, and weather

Third post in the ColonySim devlog series. This one covers the reworked event system, global effects, and how weather finally started to matter.

ColonySim v0.41.7: hunting, fishing, and first sounds

Second post in the ColonySim devlog series. This time — two new resource gathering systems, seasonal balance, and how the game finally got sound.

ColonySim v0.31.0: how I started making my own colony survival game in Godot

This is the first post in a devlog series about ColonySim — my colony survival simulator built with Godot. Here's how I got to the first public release and what's inside.